

GAMOMAT · Released 2026 · Very High volatility
Released
Sept 26
Volatility
Very High
Reel
5x4
Paylines
20 fixed paylines
RTP
96.12
Min bet
n/a
Max bet
n/a
Max win
n/a
Hexwood is a 2026 release from GAMOMAT that heads deep into an enchanted forest filled with witches, skulls, strange creatures and the sort of glowing green mist that usually means turning around would be the sensible option. It plays across a 5x4 grid with 20 fixed paylines, carries high to very high volatility depending on the source terminology and has an RTP of 96.12%.
There is one specification where the available sources currently disagree. One recent review lists maximum potential at 2,500x, while another lists 50,000x. With Hexwood being a very new release and GAMOMAT not yet exposing a clean specification sheet, neither figure is treated as definitive until it can be verified directly from the game's paytable.
The theme is dark fantasy rather than outright horror. A witch's cottage sits beyond the reels, surrounded by twisted woodland and an unhealthy amount of supernatural green light. The symbols follow suit with skulls, creatures and occult imagery, while the soundtrack does a lot of the work in making the forest feel appropriately unsettling.
Mechanically, Tendris Nudging Symbols are at the centre of the game. They can remain visible and move down the reels on subsequent spins before revealing a matching symbol. Sometimes that reveal produces an ordinary paying symbol. More interestingly, it can reveal an Incantation Circle, opening the route towards Golden Bonus prizes.
Free Games then take that same Nudging mechanic and turn it into something much more interesting. You begin with 10 spins, but the feature can continue while Nudging Symbols remain active. At the same time, a multiplier increases with every spin.
In other words, Hexwood doesn't really want you counting down the Free Spins. It wants you trying to stop them from disappearing.
The Witch acts as the game's Wild Symbol, substituting for ordinary paying symbols but not the Scatter or special Bonus Symbols.
There's no enormous Wild feature attached to her during ordinary play, so she's primarily there to improve payline combinations.
Given that she's apparently responsible for whatever is happening in this forest, you'd think she could have made herself slightly more useful.
The Skull is the game's Scatter Symbol and provides access to Free Games.
Landing three Skull Scatters triggers 10 Free Spins.
Additional Scatters can also affect the starting position of Nudging Symbols when the bonus begins, which makes them more useful than simply acting as a ticket into Free Spins.
Tendris is the game's headline Nudging Symbol mechanic.
Tendris can appear stacked across the reels. While one remains visible within the upper three rows, the reel containing it nudges down one position on the following spin. Eventually the hidden symbol is revealed.
The clever part is that all active Tendris symbols reveal the same symbol. That means having them active across several reels becomes considerably more interesting than finding one on its own because a matching reveal across multiple reels has a much better chance of forming a winning combination.
It's a mechanic that gives you something to watch beyond the current spin. You know something is coming. You just don't know whether the forest has hidden treasure or another frog underneath it.
When Tendris completes its Nudge sequence, it performs a Mystery Reveal.
All active Tendris positions reveal the same underlying symbol, which can be an ordinary low or premium symbol or the more interesting Incantation Circle.
Mystery Symbols themselves aren't unusual. The Nudging process makes this implementation more engaging because the reveal isn't necessarily instantaneous. You're watching the symbols move towards their eventual transformation.
That adds anticipation to what could otherwise have been a very ordinary Mystery Symbol mechanic.
The Incantation Circle acts as a Bonus Modifier within the Mystery Reveal.
Rather than simply revealing an ordinary paying symbol, finding the Circle activates the Golden Bonus and provides access to special Golden Bonus Symbols.
This gives the Tendris mechanic two potential outcomes. It can help create normal line wins or uncover something considerably more valuable.
The forest apparently has several layers of witchcraft to get through before it actually hands over the money.
Triggering the Golden Bonus allows special Golden Bonus Symbols to be revealed.
These carry Coin Values expressed as multiples of the total stake, which are awarded alongside any ordinary line wins generated on the same spin.
I like the fact that the Golden Bonus grows naturally out of the Mystery Reveal mechanic rather than being an entirely unrelated feature. Tendris nudges. Tendris reveals. The reveal can uncover the Incantation Circle. The Circle produces the Golden Bonus.
There's a clear mechanical chain connecting everything.
Three Skull Scatters award 10 Free Games.
This is where Hexwood's mechanics become much stronger because the bonus doesn't necessarily end after those initial ten spins. The feature can continue for as long as at least one Nudging Symbol remains visible on the reels.
That's a much more interesting structure than a straightforward retrigger. Instead of hoping three more Scatters happen to appear, you're watching the position of the active Tendris symbols and hoping they remain alive.
It effectively turns the Nudging Symbols into a life support system for the bonus.
During Free Games, a Progressive Multiplier increases by +1 with every spin, with qualifying wins immediately multiplied by the current value.
This works particularly well with the open ended Free Games structure. The longer you keep Tendris alive, the longer the bonus continues. The longer the bonus continues, the higher the multiplier climbs.
So extending the feature isn't simply giving you additional spins. Those later spins can also become progressively more valuable.
That's good feature interaction.
The Blazing Skull provides another way of influencing the Nudging mechanic during Free Games.
When activated, reels containing active Nudging Symbols can be nudged upwards, effectively helping keep those symbols in play for longer.
That matters because keeping Tendris visible keeps the feature running and allows the Progressive Multiplier to continue climbing.
It's another example of Hexwood building most of its mechanics around one central idea rather than throwing unrelated bonuses at the player.
Hexwood doesn't appear to offer a conventional Bonus Buy.
Free Games must therefore be reached through normal reel play rather than purchased directly.
That doesn't affect our rating either way, but it's useful information for the feature database.
There is no evidence that Hexwood contains a networked Progressive Jackpot.
The Golden Bonus uses fixed stake multiplier prizes rather than a progressive jackpot pool.
Therefore no Jackpot Modifier applies.
Hexwood gets more interesting the longer you look at how Tendris works.
The underlying 5x4 grid and 20 paylines are completely conventional, but Nudging Symbols provide some persistence between spins. Seeing several Tendris symbols sitting on different reels immediately gives you something to follow because you know they're eventually going to reveal matching symbols.
Free Games improve the idea considerably. Now keeping those Nudging Symbols visible actually extends the bonus while simultaneously allowing the multiplier to continue increasing. That creates proper tension as Tendris moves closer towards disappearing from the grid.
The weakness is the ordinary reel game surrounding it. When Tendris isn't doing anything meaningful, there's not a huge amount elsewhere to keep your attention.
This is Hexwood's strongest category.
The individual ingredients aren't particularly revolutionary, but GAMOMAT has done a good job of connecting them. Tendris creates the Nudging mechanic. Nudges lead into Mystery Reveals. Those reveals can uncover the Incantation Circle. The Circle activates Golden Bonus prizes.
Then Free Games take Tendris and give it an entirely new purpose because keeping a Nudging Symbol visible keeps the feature running. Meanwhile, every additional spin increases the multiplier and Blazing Skull can help push active Nudging Symbols back upwards.
That's a nicely interconnected system. The bonus isn't overloaded with features. It simply gets a lot of mileage from the ones it has.
Hexwood has a strong atmosphere.
The witch's cottage, crooked forest, glowing green lighting and supernatural creatures give it an appropriately cursed appearance. The eerie soundtrack is particularly effective at making the environment feel more sinister than the relatively simple artwork might suggest.
There's nothing photorealistic or technically groundbreaking here, but there doesn't need to be. The slightly illustrated, storybook quality actually works rather well for an enchanted forest. Tendris also gives the reels a recognisable visual feature rather than leaving the theme entirely in the background.
It looks like somewhere you probably shouldn't enter after dark, which presumably means the art department did its job.
Mystery Symbols, Nudges, Free Spins and Progressive Multipliers aren't new ideas. What I like is how Hexwood connects them.
The Nudging Symbols aren't merely a base game novelty that disappears once Free Games begin. They're actually more important inside the bonus because their continued presence determines how long the feature survives. That in turn determines how far the Progressive Multiplier can develop. Blazing Skull then interacts directly with those Nudging Symbols to potentially prolong everything further.
That's more thoughtful than simply including four unrelated modifiers and giving each one a fancy name. It doesn't reinvent slot mechanics, but it finds an interesting way to make familiar ones depend on each other.
Overall Rating
8.0/10
Hexwood is a good example of a slot getting more from a handful of connected mechanics rather than trying to invent a different feature for every button on the screen.
The 5x4 grid and 20 paylines are conventional, but Tendris gives the base game some persistence. These Nudging Symbols gradually move through the reels before revealing matching symbols, with the possibility of uncovering the Incantation Circle and activating Golden Bonus prizes.
Free Games are considerably better. Three Scatters initially provide 10 spins, but the feature can continue while at least one Nudging Symbol remains active. Every additional spin pushes the Progressive Multiplier another step higher, while Blazing Skull can nudge active symbols back upwards and potentially keep the whole thing alive.
That gives Hexwood a bonus with genuine tension. You're not simply staring at a counter waiting for ten spins to disappear. You're watching Tendris gradually move towards the bottom of the reels knowing that when the last one goes, the spell is broken.
The dark woodland presentation suits the mechanics nicely too. The witch, glowing forest and supernatural imagery aren't particularly revolutionary, but there's enough atmosphere to give the game its own identity.
My main reservation is the base game. Outside the Nudging sequences, it's fairly traditional, and the very high volatility can leave meaningful events rather spread out. There is also currently conflicting information about the maximum win, so that field is left unconfirmed for the moment rather than publishing a potentially incorrect figure.
But judged purely as a game, the Free Spins design lifts Hexwood considerably. The longer you survive, the stronger the multiplier becomes, and the mechanic responsible for keeping you alive is sitting there slowly moving towards the exit.
Turns out the real curse in Hexwood isn't getting into the forest. It's watching the last Tendris leave it.
Book of Merry Respins
Flippin' Fish
Flor de Muerto
Carnival of Madness

Frooty Troupe - Cirque du Money
Ramses Book Rock Edition
Book of Madness Deluxe
Frooty Troupe - Game On!