

All For One Studios · Released 2026 · Medium volatility
Released
Jul 26
Volatility
Medium
Reel
5x3
Paylines
20
RTP
96.25
Min bet
n/a
Max bet
n/a
Max win
20,000
Coin Collect: Piggy Patrons Extra Bank is a 2026 release from All For One Studios, distributed through Games Global. Released on 7 July 2026, it brings back the three suspiciously wealthy pigs from the original Piggy Patrons and adds a new Extra Bank feature to their collection of Cash Coins, multipliers and character specific Bonus Games. It plays across a 5x3 grid with 20 fixed paylines, has medium volatility, a headline 96.25% RTP and maximum win potential of 20,000x the stake.
The setting is essentially a bank vault run by pigs who appear to have done extraordinarily well for themselves. Mr Penny, Mr Bond and Mr Bullion sit above piles of cash and gold, with each character connected to a different Coin tier. Pink Coins carry the smaller values, blue Coins move into the middle range and gold Coins are the ones capable of paying between 20x and 50x the stake.
Those Coins have two jobs. In the base game, a Collect Symbol on reel five gathers every visible Coin and applies a random multiplier between 1x and 5x. Coins can also randomly trigger one of the three Piggy Patron Bonus Games, with the colour determining whether you play Mr Penny, Mr Bond or Mr Bullion's version. Each bonus uses its own Coin tier, so getting Mr Bullion immediately puts considerably more valuable prizes into circulation.
The big addition is Extra Bank. A Bank Symbol can send play into a six position Link & Win style feature, where Coins remain locked and new arrivals reset the three spin counter. Fill all six positions and the Jackpot Wheel awards the 10x Mini, 50x Major or 20,000x Grand.
The pigs were already fairly good at getting their snouts into the money. Extra Bank has apparently given them another vault to raid.
The game's Cash Symbols come in three clearly defined prize bands. Pink Coins pay 1x to 5x, Blue Coins 6x to 15x and Gold Coins 20x to 50x the stake.
I like the colour system because you can tell immediately how promising a screen has become. A collection of pink Coins gives the Collector something to work with, but seeing several gold values spread across the first four reels makes that final reel considerably more interesting.
The colours also determine which Piggy Patron Bonus can trigger, so they're doing more than simply separating small prizes from large ones.
The Collect Symbol appears on reel five and gathers every visible Cash Coin when it lands alongside at least one eligible Coin. The collected total then receives a random 1x to 5x multiplier.
This is the best part of ordinary play because the potential result is visible before the fifth reel settles. If several gold Coins have already landed, you know exactly which symbol you're hoping comes through at the end.
A maximum 50x Gold Coin combined with the 5x Collect multiplier can produce 250x from that Coin alone, so the mechanic has enough potential to matter without needing to reach a Bonus Game first.
For three pigs running a bank, they're surprisingly enthusiastic about giving the Collector access to everything in sight.
A Pink Coin can randomly trigger the Mr Penny Bonus, a Hold and Win style feature played entirely with the pink Coin tier. It starts with three spins and a 1x multiplier, with every Coin or Mystery Symbol remaining Sticky and resetting the counter.
Mr Penny naturally offers the smallest Cash values, but the growing multiplier and Mystery Symbols mean the feature can still develop beyond simply filling the grid with 1x to 5x Coins.
It's the entry level piggy bank of the trio, although Mr Penny would probably object strongly to being described as budget.
The Mr Bond Bonus uses Blue Coins worth 6x to 15x, while retaining the same Sticky Symbol and resetting spin structure.
This sits nicely between the other two Bonus Games because the stronger Coin range makes every successful position more valuable without changing the rules you've already learned.
The three pig system works because you don't need another explanation every time a different Bonus Game triggers. You already understand how the feature works; what changes is the quality of the money going into it.
The Mr Bullion Bonus is the premium version, played exclusively with Gold Coins worth 20x to 50x the stake.
This is obviously the pig I'd most want handling the finances.
The feature behaves like the Penny and Bond versions, but the Gold Coin values make every new position substantially more attractive. A good multiplier becomes much more useful too because it's being applied to a collection built from considerably stronger starting values.
Mr Bullion wears a top hat and deals exclusively in gold. Subtlety was clearly never part of his investment strategy.
Mystery Symbols remain Sticky during the Bonus Games and can reveal one of four outcomes: a Cash Coin, an Extra Spin, a Multiplier Booster or a Bank Symbol.
This is one of the better parts of the bonus because every possible result has a different use. Another Coin improves the collection, an Extra Spin gives the feature more breathing room, a Multiplier Booster increases the value of the eventual payout and the Bank opens the route towards Extra Bank.
That makes Mystery Symbols genuinely worth watching rather than simply hiding another ordinary Cash value behind a question mark.
The Extra Spin increases the number of spins restored whenever the feature resets. Instead of simply returning to three, a successful Mystery reveal can increase the reset value and give subsequent Coin arrivals more room to keep the bonus alive.
I particularly like this because the improvement persists within the feature. You're not merely receiving one extra attempt and immediately losing it; you're strengthening the reset mechanic itself.
Get it early enough and a Bonus Game can become noticeably more forgiving, which is exactly when you want a pig to suddenly discover some generosity.
A Mystery Symbol can reveal a Multiplier Booster, adding between +1x and +5x to the Bonus Game multiplier. The accumulated multiplier is applied to the total Cash Coin win when the feature finishes.
This gives the Bonus Games some useful progression because a collection that initially looks fairly ordinary can become considerably more valuable as the multiplier grows.
It's especially appealing in Mr Bullion's feature. Multiplying a board full of 20x to 50x Gold Coins is naturally a much more attractive prospect than doing the same thing to Mr Penny's loose change.
Extra Bank is the major addition to this sequel and works as a compact Link & Win feature. It can trigger when a Bank and Collect Symbol land together in the base game or when a Mystery Symbol reveals the Bank during one of the Piggy Patron Bonus Games.
The feature uses a ring of six positions and starts with three spins. Coins remain locked when they land and reset the counter, while any multiplier carried into Extra Bank remains active for the Cash Coin prizes.
I like the smaller layout because every new Coin makes visible progress towards the real target. With only six spaces to fill, getting four or five occupied quickly creates some genuine tension around the remaining positions.
It's essentially Hold and Win after the pigs have downsized the board and increased the importance of every empty seat.
Completely filling all six Extra Bank positions activates the Jackpot Wheel, awarding one of three fixed prizes: 10x Mini, 50x Major or 20,000x Grand.
The enormous jump to the Grand gives the wheel obvious appeal. Neither the Collect multiplier nor the Bonus Game multiplier increases these fixed jackpot amounts, so the 20,000x Grand remains the game's maximum win.
I like that you have to earn access to the wheel by filling the Extra Bank first. The jackpot isn't simply appearing from nowhere; there's a clear six position target standing between you and the pigs' biggest vault.
Boost allows the stake to be increased in exchange for improved feature frequency. Adding 30% can double the chance of triggering either the Piggy Patron Bonus Games or the Collect Feature, while a 50% increase can improve both simultaneously. The RTP remains 96.25% across the Boost options.
It's a useful option because it lets the player favour the parts of Piggy Patrons where most of the entertainment sits without altering the underlying prize values.
Given how modest the ordinary line wins are, it's not difficult to understand why somebody might prefer to encourage the pigs to open the vault a little more often.
Where available, Bonus+ provides direct access to the three Piggy Patron Bonus Games. Mr Penny costs 50x the stake, Mr Bond 100x and Mr Bullion 250x, with the purchased feature also including access to Extra Bank.
The pricing reflects the Coin tiers rather neatly. Mr Penny is cheap, Mr Bond is considerably more expensive and Mr Bullion apparently won't even answer the phone unless you've brought 250x.
Piggy Patrons: Extra Bank is much more entertaining when the Coins are involved than when you're relying on the ordinary 20 payline game.
The base game Collect mechanic works particularly well because you can see the potential before reel five lands. Several Gold Coins immediately make the final reel important, while the possibility of a 5x multiplier gives a successful collection enough upside to feel worthwhile.
I also like how naturally the three Coin tiers feed into the Bonus Games. Pink, blue and gold aren't arbitrary colours; they tell you both what the Coins are worth and which pig could take over the feature.
The ordinary line wins are considerably less exciting. Even the highest regular symbol only reaches 10x for five of a kind, so there's little doubt where All For One Studios expects your attention to be.
Medium volatility and a 27.2% hit frequency help prevent the quieter stretches becoming too punishing, while the 96.25% RTP is perfectly respectable.
The reels do their job. The pigs are where the money is.
Score 7.5/10
Extra Bank gives an already decent Coin Collect setup the additional layer it needed.
The three character Bonus Games are easy to understand but meaningfully different because each uses its own Coin range. Mystery Symbols then give those features somewhere to develop through Extra Spins, growing multipliers and the possibility of reaching Extra Bank.
That's the interaction I like most. A Mystery Bank isn't simply another prize; it moves the feature into a completely different six position round while carrying the accumulated multiplier with it for eligible Cash prizes.
Extra Bank itself is nicely focused. Six positions are enough to create a proper Hold and Win chase without dragging things out, while filling the ring unlocks a Jackpot Wheel containing the 20,000x Grand.
The feature package has depth without becoming messy, and most of the mechanics are connected to the same Cash Coin system.
These pigs may be greedy, but at least they're organised.
Score 8.6/10
Mr Penny, Mr Bond and Mr Bullion give Piggy Patrons considerably more character than another bank vault Coin slot would normally have.
The teal and gold vault setting is suitably extravagant, with piles of banknotes, bullion and diamonds making it fairly clear these pigs haven't been surviving on scraps. Each character has a distinct colour and personality, which also makes the three Bonus Games immediately recognisable.
The Coin colours are particularly useful from a gameplay perspective. Pink, blue and gold values are easy to distinguish at a glance, while the Extra Bank's six position ring provides a noticeable visual change when the new feature activates.
It's still a slot set inside a vault full of money, so the environment itself isn't breaking much artistic ground. The pigs are what stop it feeling generic.
Mr Bullion in particular looks like Monopoly's Mr Moneybags went through an unfortunate agricultural phase.
Score 8.0/10
Piggy Patrons: Extra Bank gets most of its identity from the way the three pigs divide the game's economy between them.
Pink, blue and gold Coins don't simply represent increasing Cash values. Each tier leads into its own Bonus Game, so you know before the feature begins what sort of prizes you're going to be working with.
The Mystery Symbol system adds some good variation because the same symbol can improve the reset counter, build the multiplier or unlock Extra Bank. That prevents the Hold and Win features from becoming nothing more than fifteen Sticky Coins and three disappearing spins.
Extra Bank is the important addition. A six position Link & Win round leading into a Jackpot Wheel gives the sequel another destination beyond the three established Piggy Patron bonuses. Games Global specifically positioned it as the major new mechanic added to the original formula.
The individual ingredients are familiar, but the three pig structure and new Bank feature give the game enough personality to avoid feeling like another anonymous Cash Collect release.
Score 7.8/10
Overall Rating
8.0/10
Piggy Patrons: Extra Bank takes the strong parts of the original Coin Collect formula and gives its three wealthy pigs another reason to keep the vault door locked.
The base game Collect mechanic remains effective because Cash Coins can build an attractive prize before reel five decides whether you're actually getting it. Pink Coins range from 1x to 5x, blue from 6x to 15x and gold from 20x to 50x, while the Collector can multiply the complete haul by as much as 5x.
The three Piggy Patron Bonus Games are better. Mr Penny, Mr Bond and Mr Bullion each use their respective Coin tier, with Sticky Coins and Mystery Symbols keeping the three spin feature alive. Mystery reveals can add Coins, improve the reset counter, build the multiplier or uncover the Bank that sends you into the game's headline feature.
Extra Bank is a worthwhile addition rather than something tacked onto the title to justify a sequel. Its six position Link & Win format is quick to understand, while filling the ring unlocks the Jackpot Wheel and the possibility of the 20,000x Grand.
The ordinary line game remains the weak point. Regular symbol payouts are modest and most of the personality, excitement and serious potential sits inside the Coin mechanics. Fortunately, those mechanics appear often enough to give the game a decent rhythm, helped by medium volatility and a 96.25% headline RTP.
Most importantly, the sequel gives its new feature somewhere sensible to sit. Extra Bank grows naturally out of the Mystery and Collect systems rather than feeling like somebody bolted another bonus onto the side of the vault.
Mr Penny counts it, Mr Bond collects it and Mr Bullion apparently owns most of it. Extra Bank just gives the greedy little bankers somewhere else to keep the keys.
Overall Rating: 8.0/10.

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