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Total Eclipse Supreme slot game background artwork by Apparat Gaming
slotsApparat Gaming96.06% RTP

Total Eclipse Supreme

Apparat Gaming · Released 2025 · high volatility

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Released

Oct 25

Volatility

high

Reel

5x3

Paylines

10

RTP

96.06

Min bet

10

Max bet

90000

Max win

20,000

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8.2Overall
Gameplay8.0
Bonus & Features8.8
Visuals & Presentation7.8
Originality8.0

About Total Eclipse Supreme

Total Eclipse Supreme is Apparat Gaming's third trip into its increasingly ambitious Total Eclipse series, following Total Eclipse and Total Eclipse XXL. Released on 29 October 2025, it starts innocently enough on a traditional 5x3 grid with 10 paylines, before its main bonus effectively decides that one set of reels isn't nearly enough. Multiple databases agree on the release date, high volatility and a maximum win of 20,000x the stake. The commonly listed RTP is 96.06%, although operator configurations vary, so the in game figure should always take precedence.

Once again Apparat mixes old fashioned fruit machine imagery with a space setting. Sevens, fruit, stars and other traditional symbols sit against a cosmic backdrop, which is becoming something of a trademark for the series. The regular game itself is fairly conventional. Most of the ambition has been saved for Hold & Spin Supreme.

Five Eclipse symbols activate the feature and the playing area begins expanding through separate reel grids. New Eclipse symbols can unlock additional areas until as many as five grids containing 50 positions are in play. The final section introduces a dedicated Power Up Reel, where Booster, Payer, Multiplier and Collect symbols can interact with the accumulated values across the feature. Fill all 50 positions and there's a 10,000x Grand Prize waiting at the end.

That's a substantial development from Total Eclipse XXL. XXL already had a good expanding Hold and Spin mechanic, but Supreme takes the idea considerably further by adding multiple grids and modifiers that actually interact with what's been collected.

The name might sound like Apparat has simply added another word to Total Eclipse, but for once Supreme actually describes what they've done to the feature.

Features

Eclipse Symbols (Bonus Symbols)

Special Eclipse Symbols are the key to accessing the game's main bonus. Landing five triggers Hold & Spin Supreme, after which additional Eclipse symbols become responsible for developing and expanding the feature.

This is where the fairly ordinary base game starts showing what it's actually building towards.

We've already encountered Eclipse symbols in earlier games from the series, so there's nothing particularly original about their presence. Their role in Supreme, however, is considerably more ambitious because they ultimately contribute towards opening an enormous multi grid playing area.

Hold & Spin Supreme (Hold and Spin)

Five Eclipse symbols trigger Hold & Spin Supreme, the game's enhanced version of the familiar Hold and Spin mechanic.

Collected Eclipse symbols remain relevant while additional qualifying symbols develop the feature. What separates Supreme from the enormous number of Hold and Spin slots available today is that you're not simply trying to fill one static grid.

The playing area itself can continue developing.

That gives the bonus a proper sense of escalation. You start relatively small, gradually open additional sections and potentially end up staring at something considerably more intimidating than the little 5x3 fruit machine you started with.

Supreme Grids (Expanding Multi Grid)

The headline mechanic is the Supreme Grids, which I'd categorise as an Expanding Multi Grid feature.

As Eclipse symbols are collected, additional reel areas can become active until five separate grids are operating. Across them are a total of 50 positions that can potentially be filled.

This is a much more interesting form of expansion than simply adding another row to the top of the reels.

Every newly activated area visibly increases the scale of the feature and gives the player another objective. By the time all five sections are open, Hold & Spin Supreme barely resembles the modest base game.

Total Eclipse XXL went bigger.

Supreme appears to have decided XXL wasn't quite big enough.

Power Up Reel (Modifier Reel)

The final reel area operates as a dedicated Power Up Reel, introducing special modifiers that affect the accumulated prizes elsewhere in the feature. Confirmed Power Ups include Booster, Payer, Multiplier and Collect.

This is probably the most important improvement over Total Eclipse XXL.

Expanding the playing area is visually satisfying, but the Power Up Reel gives the different sections a reason to interact. You're no longer solely concerned with occupying another position because modifiers can alter the values already sitting elsewhere.

That gives the latter stages of Hold & Spin Supreme considerably more depth than a standard Cash Prize collection bonus.

Booster (Value Booster)

The Booster increases existing values within the feature, improving prizes that have already been collected.

It's a familiar modifier, but it works particularly well in a multi grid environment because there can potentially be numerous accumulated values available to improve.

The further you've progressed, the more interesting a Booster potentially becomes.

That's good feature design. A modifier becoming more useful as the bonus develops gives you another reason to care about reaching those later stages.

Payer (Value Distribution)

The Payer distributes its own value across the active feature area, providing another way of increasing the prizes already present.

We've seen similar mechanics in Blitz Coins, but the scale is very different here.

Instead of manipulating a tiny 3x3 grid, Total Eclipse Supreme can have multiple areas operating simultaneously. That gives the Payer considerably more scenery to work with once the bonus is properly underway.

Multiplier (Prize Multiplier)

The Multiplier increases qualifying accumulated values during Hold & Spin Supreme.

Again, a multiplier isn't remotely revolutionary by itself.

What matters is where Apparat has placed it. The Power Up Reel arrives within a bonus where values are already being accumulated across several sections, allowing the multiplier to interact with the feature rather than simply multiplying a conventional line win.

This is exactly why we're scoring features on how they work together, rather than counting how many branded mechanics appear in the game description.

Collect (Cash Collect)

The Collect modifier performs the familiar Cash Collect role, gathering qualifying values from the connected feature areas.

Normally I'd barely give another Cash Collect mechanic a second glance by this point. Online slots aren't exactly suffering from a shortage of them.

Here it makes more sense.

The expanding multi grid structure means there's potentially a substantial amount happening before Collect arrives. Booster, Payer and Multiplier modifiers can influence what's available, making the eventual collection the conclusion of a sequence rather than simply numbers appear, Collector lands, numbers disappear.

Grand Prize (Fixed Jackpot)

Fill all 50 positions across the five reel areas and Total Eclipse Supreme awards the 10,000x Grand Prize.

I'd categorise this as a Fixed Jackpot, rather than a progressive jackpot.

I like this implementation because the Grand has a clear gameplay objective attached to it. You're not waiting for an unrelated random jackpot wheel to appear. The enormous playing area physically shows you what needs to happen.

Fifty occupied positions is a formidable target, but at least Apparat has the decency to show you the mountain before asking you to climb it.

+Bet (Feature Bet)

An optional +Bet increases the wager in exchange for an improved probability of triggering the main feature.

Under our standard terminology, this is a Feature Bet.

It doesn't receive additional rating credit because it doesn't add another mechanic. It simply changes the probability of accessing Hold & Spin Supreme.

Buy Feature (Bonus Buy)

Where permitted, Buy Feature provides immediate access to Hold & Spin Supreme for 110x the stake. Independent sources list the Bonus Buy configuration at an RTP of around 96.19%, although this should again be checked against the actual game configuration.

As always, the Bonus Buy itself earns no extra points in our rating.

Our Rating

Gameplay

40%
8.0/10

This is one of those games where the rating would look very different if we judged the base game alone.

Ten paylines, classic fruit symbols and a Wild aren't particularly exciting in 2026. There's a fairly conventional slot sitting underneath everything.

Hold & Spin Supreme transforms it.

Opening successive grids gives the bonus genuine progression, while the Power Up Reel means you're not simply accumulating more and more Cash symbols. Boosters, Payers, Multipliers and Collectors can alter what's happening across the feature.

The weakness remains the gap between the two experiences. Most of Apparat's best ideas are waiting behind the feature trigger.

Still, once Supreme gets going, there's considerably more to follow than in Total Eclipse XXL.

Score: 8.0/10

Bonus & Features

30%
8.8/10

This is comfortably the game's strongest category.

Hold and Spin is one of the most overused mechanics in modern slots, so simply having sticky Cash symbols and three Respins isn't earning anyone an 8 anymore.

Apparat has actually done something with it.

The feature progressively opens multiple grids, eventually introduces a dedicated Power Up Reel and then allows Booster, Payer, Multiplier and Collect modifiers to interact with accumulated prizes. Filling all 50 positions provides a clearly defined 10,000x ultimate target.

Most importantly, these aren't six unrelated features thrown into the same game. They form different stages of one developing bonus.

That's exactly what should score highly under our system.

I'm stopping short of 9 because the underlying Hold and Spin concept is still familiar and the base game contributes relatively little.

Score: 8.8/10

Visuals & Presentation

20%
7.8/10

Total Eclipse Supreme has an interesting visual problem.

The actual theme isn't particularly adventurous. Classic fruit symbols against a space background were already present in the Total Eclipse series, so there isn't much new artistic ground being covered.

The presentation of the feature, however, is excellent.

Watching one relatively small playing area develop into a huge collection of grids gives the bonus real visual scale. Independent coverage consistently highlights the way the interface changes as additional grids activate, with the Power Up section creating another distinct visual stage.

That's why I'm separating visual quality from originality.

It looks polished and the expanding feature is presented exceptionally well. It's just still fruit floating around in space.

Score: 7.8/10

Originality

10%
8.0/10

This deserves considerably more originality credit than Total Eclipse XXL.

The ingredients themselves are familiar. Hold and Spin, Cash Prizes, Multipliers, Collectors, Boosters and Fixed Jackpots have all been used extensively elsewhere.

It's the architecture that's interesting.

Taking a Hold and Spin feature through multiple progressively unlocked reel areas before introducing a dedicated Power Up Reel gives Total Eclipse Supreme a recognisable structure of its own. Independent descriptions consistently identify the five grid expansion and final modifier area as the game's defining mechanics.

I'd also give Apparat credit for genuinely developing its own previous idea. Total Eclipse XXL expanded a single feature grid. Supreme takes that concept and turns it into a much larger interconnected system.

That's meaningful evolution rather than simply releasing Total Eclipse XXXL and adding another row.

Score: 8.0/10

Overall Rating

8.2/10

  • Gameplay 40%
  • Bonus & Features 30%
  • Visuals & Presentation 20%
  • Originality 10%

Final Summary

Total Eclipse Supreme is easily the most ambitious game in Apparat's Total Eclipse series, and this time the upgrade feels substantial enough to justify the new name.

The ordinary 5x3 fruit game isn't going to win many awards by itself. Ten paylines and familiar symbols provide a deliberately simple starting point, and almost everything interesting is being saved for Hold & Spin Supreme.

Once that arrives, it's a completely different proposition. Additional Eclipse symbols can open successive grids until as many as 50 positions are in play, while the dedicated Power Up Reel introduces Boosters, Payers, Multipliers and Collectors capable of influencing the accumulated prizes. Filling the entire feature area also provides a clear 10,000x Grand target.

The important thing is that bigger hasn't simply meant adding more empty space. The Power Ups give the expanded structure something meaningful to do, and that's what elevates Supreme beyond Total Eclipse XXL.

The theme remains familiar and the base game could certainly do with more personality, but mechanically this is one of the more interesting Apparat games we've reviewed so far.

Total Eclipse XXL made the feature bigger. Total Eclipse Supreme gives all that extra space something to do.

Overall Rating: 8.2/10.

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